![]() Make sure there is a light source, and render the scene.RMB click the VRayHair3Mtl and choose Assign Material To Selection. In the Outliner, select the XGen Description.In the Hypershade, create a VRayHair3Mtl shader.To export the hair cache abc (alembic) file. in the XGen window, Choose File > Export Patches for Batch Render,.In the XGen window, Choose File > Export Collections or Descriptions,Īnd export the hair Collection and Description.In the XGen Output Settings set the Operation to Render and the Renderer to V-Ray.* This can be done by clicking the Create New Description button in the XGen tab or XGen Window. Select an object or mesh elements and create an XGen Description.In Render Settings, set the Renderer to V-Ray.Set a Project Folder and save the scene.* Needless to say vrayformaya.mll must be loaded too. Make sure the xgenvray.py plugin is loaded. The technical steps needed to render XGen hair with V-Ray and a VRayHair3Mtl in Maya: Optional floatMath node to scale or manipulate the surfaceLuminance output value.Īrnold for Maya Toon Shading Posted in Maya, Maya Shading, Uncategorized, V-Ray for Maya, V-Ray for Maya Shading Tagged 3d, Maya, render, Rendering, shader, toon, vray 1 Comment V-Ray for Maya with XGen.Optional remapValue node between the surfaceLuminance node and the Ramp node to clamp the luminance values.Create a surfaceLuminance node and connect it’s output to the Ramp node’s V Coord input.Create a Ramp texture node, connect it’s output color to the VRayLightMTL’s color input and delete it’s accompanying 2D placement node.Create a VRayLightMTL node as the object’s surface shader.* To delete the VRayToon node, select it and press Delete. * if you created a VRayToon node and it’s not selected RMB click the Create V-Ray Toon button in the V-Ray toolbar and choose Select VRayToon node. In the VRayToon node attributes, set line thickness, color, and more graphic properties.Click the Create V-Ray Toon button in the V-Ray toolbar to create a VRayToon node.A flat shader that uses surface luminance data to define color areas.A VRayToon node that creates a graphic contour effect on the rendered image.Please refer to the EULA for specific details regarding these restrictions.Toon shading in V-Ray consists of two elements: Houdini Indie works with the following third party renderers: RenderMan, Arnold, Redshift, V-Ray, 3Delight and OctaneRender.Houdini Indie uses its own file format for saving scenes and assets.Houdini Indie cannot be used in the same pipeline as commercial versions of Houdini.The use of these two licenses is restricted to a single artist, who can only use Houdini Indie on one of these computers at a time.Houdini Indie includes a supplementary license for use on a second computer/laptop or to work in dual boot mode.Commercial entities and contracting entities can purchase a maximum of 3 Houdini Indie and 3 Houdini Engine Indie. ![]() Any funding received by this Organization or its Affiliates, including private equity, venture capital, angel or mezzanine financing, and all other forms of funding, in the last 24 months is less than $1,000,000 USD. ![]()
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